This is my final creation in my Advanced Environment's class, my Boss' Office. We were tasked with creating an interior environment and I wanted to create my senior project's antagonist's office (Sir). I wanted it to be very simplified and Sir's chair to be very imposing on his guests so it sits higher than the guest's chairs. The table I referenced from Iron Man that Tony Stark used when he developed his suit. UDK Game Engine was used to set up this scene. I experimented in creating a cube map to add reflections to the floor and ceiling and creating holographic/glowing materials to use for my table. I will add in small assets along the way to fully finish this, but for now I feel very happy with how the majority of this office has come out.
3D Environment Game Artist. This is my blog dedicated to my work in Game Environment creation.
Tuesday, December 11, 2012
Thursday, November 29, 2012
Modular Creation
In my Game Art II class, we are creating a Space Station Mall and I was
tasked with creating a shell for generic stores so my other classmates
would be able to fill them up with their assets and props specific to
their stores. I had decided to make it as modular as possible so each
store could be of different shape and size instead of just one store
"shell." So with just nine assets the store makers could create and populate their stores as they want to. Modular creation was more difficult that I thought, but I overall feel I was very successful with my modular creations.
Cactus Mill
Our most recent assignment in Advanced Environments was to create a building within a specific setting. The setting, decided by the class, was "future Mexico." Each of us could create any type of building and would be put into a compiled environment in UDK to make a "city." Technical difficulties arose and for now we are just presenting each of our buildings separate in a simple UDK start default level. My idea stemmed from creating a lumber yard, but thought in Mexico so I had fun with using Cacti instead of actual Lumber. With dual purpose mill that cut the cacti into planks and harvested their juices into vat tanks. So here are some screenshots of my Cactus Mill.
Monday, October 29, 2012
Sci-Fi Desert City
Our next project is to create a futuristic mexican city of sorts. By the class creating modular assets and each building their own shop or building to be used around the city we will combine all of our assets into creating this city. Found these reference images to get some ideas from.
Sunday, October 21, 2012
Tree Stump
A simple assignment where we had to utilize the Paint Effects tool, alphas, rolling fog and creating a tree stump. Using Maya Paint Effects to create the grass, created the leaves as alpha planes and the tree stump in ZBrush. Turned out much better than I expected and feel it's a quality rendered image.
Sunday, October 14, 2012
Tower
I feel very satisfied with the results of my tower. The rocks were the hardest obstacle to overcome, especially the normals. I now know in the future how to better create modular rocks. The way I created the fog works out great for my environment. I will be working on make an animated short fly through of this and will be able to fully show off my rolling fog I made.
Monday, October 1, 2012
Tower In Progress
Here is some progress pictures of my tower. It is fully modeled and will move onto creating the rock formation that it stands on in ZBrush. Then onto texturing all of this!
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