Thursday, November 29, 2012

Modular Creation

 In my Game Art II class, we are creating a Space Station Mall and I was tasked with creating a shell for generic stores so my other classmates would be able to fill them up with their assets and props specific to their stores. I had decided to make it as modular as possible so each store could be of different shape and size instead of just one store "shell." So with just nine assets the store makers could create and populate their stores as they want to. Modular creation was more difficult that I thought, but I overall feel I was very successful with my modular creations.


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