In my Game Art II class, we are creating a Space Station Mall and I was
tasked with creating a shell for generic stores so my other classmates
would be able to fill them up with their assets and props specific to
their stores. I had decided to make it as modular as possible so each
store could be of different shape and size instead of just one store
"shell." So with just nine assets the store makers could create and populate their stores as they want to. Modular creation was more difficult that I thought, but I overall feel I was very successful with my modular creations.
3D Environment Game Artist. This is my blog dedicated to my work in Game Environment creation.
Thursday, November 29, 2012
Cactus Mill
Our most recent assignment in Advanced Environments was to create a building within a specific setting. The setting, decided by the class, was "future Mexico." Each of us could create any type of building and would be put into a compiled environment in UDK to make a "city." Technical difficulties arose and for now we are just presenting each of our buildings separate in a simple UDK start default level. My idea stemmed from creating a lumber yard, but thought in Mexico so I had fun with using Cacti instead of actual Lumber. With dual purpose mill that cut the cacti into planks and harvested their juices into vat tanks. So here are some screenshots of my Cactus Mill.
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