Wednesday, September 19, 2012

Tower Sketches


Here are my sketches for my tower I will be creating. I really like where this is going, especially once the tower is done and then I create the rock formation in Zbrush to go with it. The tower by itself I will have to make a little more interesting with details and designs of the architecture, but the rock formation will really make it shine. And here...we...GO!

Tower/Lighthouse Ideas

For our next project, we are assigned to work on a Tower or Lighthouse of some kind. Really focusing on the aspect of a tall and thinner tower. Lighthouse was mention as a good example for this because they are just meant to be tall and stand out in a particular area for others to see. Here are some references for both generic towers and lighthouses. 



From what I've gathered, I'm planning on running with something along the lines of the tower in the middle of the bottom row, but a little more menacing. I've never been a fan of super spiky and evil looking because I think it's a little over done, but I may as well get some experience on that subject.

Wednesday, September 12, 2012

Metal Door in Scene


Here are both of my doors in an exterior of a warehouse mainly used for maintenance access. Can YOU figure out which door is the high poly and which door is the low poly with normal map? Enjoy!

Monday, September 10, 2012

Metal Door



Here are images of the metal door I created. The door on the right is the high poly version of the door where as the door on the left is the low poly version with a normal and diffuse map baked onto a plane with the key hole and door handle duplicated from the high poly and used on the low poly model. 

Introduction

Hello! I'm Ryan Staniszewski, a senior at College For Creative Studies majoring in Entertainment Arts and with a specialization on Game Art. I'm focusing on environmental and level design and this blog is dedicated to my Advanced Computer Generated Environments class. I will be posting the projects I will be working on for this class with reference photos, sketches, process work and finished work. Soon enough I will be posting a 3D modeled/textured door!